L. Michael Hall, Ph.D.
In the field of Family Systems there is a little aphorism that summarizes one of the main themes in working with families to promote health, healing, sanity, and love. It’s a great line and I still use it often even though I do not formally do family or marriage counseling these days.
Category: Frames & Games
Setting Empowering Frames for the “Trust” and Trustworthiness
L. Michael Hall, Ph.D.
There are few subjects less emotionally loaded than the subject of “trust.” When we begin to ask questions about trust and to explore our experiences around this concept and category, it’s not long that we all experience some strong emotions and perhaps even some “semantic reactions.”
Frame Games and Exceptions to NLP Presuppositions
By Dr. Houston Vetter
Before I get into the meat of this article I want to say thank you so very much to Michael Hall for taking the time to respond and correspond with me. Thank you for helping me flesh out my ideas even if they may run contrary to the ones you have presented.
“It’s the Frames Stupid!”
L. Michael Hall, Ph.D.
It wasn’t nice. It wasn’t polite. It may not have been even accurate, but it was effective. What? The Campaign Slogan. Do you remember the campaign slogan that defeated President George Bush and that put Bill Clinton into the White House? A central one that Clinton’s ad men used over and over and over was, “It’s the economy, stupid!”
The Inner Game of Frame
L. Michael Hall, Ph.D.
Frame games explores the pervasive influence of frames and the framework of nested frames within frames in our experiences. That’s why we say, Where there’s a Game, there’s a Frame overhead.
Advanced NLP Flexibility Training
Alfred Korzybski described the training he designed as General Semantics as to develop “flexible semantic reactions with full conditionality” — what we recognize as simply Flexibility. In NLP, we also have come to think recognize that there are 4 Pillars of NLP. O’Connor and Seymour described them in the book Principles of NLP
Read moreFRAME GAMES: Become a Master Game Player
Are you tired of the Old Games that play you?
Are you ready to play an entirely new and fun game?
Would you like to Discover how to Become a Master Game Changer?
Master Your Matrix
Become A Frame Game Master
If you’re sick and tired of the old frames and games that you’ve been playing and that others have been playing with you, then Frame Games offers you new, higher, and more magical games.
Frame Game Wars Over Elian Gonzalez
L. Michael Hall, Ph.D.
The following was written to the e-mail list group during April 2000 by Dr. Michael Hall. It has been assembled here as an introduction to the practical value and usefulness of Frame Games.
Mastering the Matrix of the Frames of Your Mind
L. Michael Hall, Ph.D.
“WAKE UP, NEO! THE MATRIX HAS YOU!” The sci-fi movie hit of 1999, “The Matrix,” described life in the Twenty-Third Century, after the great war between humans and A.I. (Artificial Intelligence). The Machines won. As the movie opens, most humans are imprisoned in egg-like structures where they are harvested for their brain energy. There’s a few who live on the outside, but only a few.
We are the Framers
L. Michael Hall, Ph.D.
To think is to frame. To give something a name identifies it and doing so puts it within a frame. When an infant does this, the child begins to populate his or her world—“toy, doggie, mommy, daddy, eye, toes.” In this way we create the meanings that become the World that we live within.
Playing the Game of Abundance in the New NLP
L. Michael Hall, Ph.D.
The old NLP went wrong, very wrong, when it came it developing a larger-level strategy for its acceptance. We all know that. And today, twenty-five years after its beginning, we see it everywhere.
When Bandler Played the Paranoid Blame Game
L. Michael Hall, Ph.D.
While working recently on updating “the myth” about the origin of the “Sleight of Mouth” patterns, I read Robert Dilts’ description in his recent book, Sleight of Mouth (1999). Robert tells about how he put together the very first list of 14 “Sleight of Mouth” Patterns from an NLP training in Washington D.C. The year was 1980.
Dancing With Dragons:
L. Michael Hall, Ph.D.
One of the most challenging aspects of Dragon Slaying involves tracking the dragon down, flushing it out of its cave, identifying it, and naming it. Dragons especially hate being named. They know that to name them robs them of their power. Every time you name a dragon, the dragon gets weaker. It gets weaker because it exposes the dragons for what they really are, and that demystifies them. It exposes the black magic which only operates for the uninformed by trickery, seduction, lies, and deception.